Sample Reviews

Dragon Age: Origins

“…When it comes to voice work, though, you can't touch BioWare.”




Sound: 10 out of 10
The voice acting for the characters is wonderful and really brings a wonderful flavor to the whole game. The background conversations can be revealing – when eavesdropping on gossipers – or clever and funny. The musical score is first rate.”




“Amazing dialogue and voice acting bring characters to life.”

“Great dialogue and fantastic voice acting make these characters leap off the screen as if they were real friends, and the way they interact with one another feels authentic.”


“Your party members, all brilliantly voice-acting and with varied and interesting personalities and intriguing motives - steal the show.”



In general, the main quest is well-written, and it's backed up by excellent voicework.”


“Lots of quality voice acting and an atmospheric soundtrack.”


An extremely well-written, deviously witty script is only as good as the actors who voice it, and BioWare has pulled together a winning team for Dragon Age. Claudia Black does a fine job of voicing the sardonic witch Morrigan, and Steve Blue does one of the best dwarves I've ever heard in his portrayal of Oghren. All in all, everyone does a spectacular job, but by far my favorite is Steve Valentine as Alistair. Alistair has some of the most amusing lines in the game, most of which would have fallen completely flat if not for Valentine's expert timing. Just remember, "There's nothing like a brush with death to make you...not like death very much."



Gears of War




“The voice acting is gritty and foul, just like Marcus and the rest of the COG soldiers, laced with locker-room profanity. The Locust are among the more frightening creatures you've ever heard. The drones sound like demon-possessed thugs, and the Theron Guard hiss out orders like rattlesnakes. Along the way the Locust picked up a bit of English, which makes their musings even more frightening.”


Scarface: The World is Yours

And then there's the voice acting, in a league by itself….this game seems to connect better than Coppola's property (The Godfather). “

AOL GAMES 10-17-2007 -  4 of 5 Stars




“Though Al Pacino wasn't able to provide the extremely large amount of spoken dialog (although he did help choose the actor), the voice work for Tony Montana is absolutely superb. From his accent to inflections to the slight but noticeable way he accentuates curse words with ease mid-sentence, his voice work is dead-on.”


Absolutely fantastic voice acting for Tony. Weapon and other sound effects are very solid if not great. Soundtrack is really damn good, as well.




“The voice acting is star-studded to put it mildly. It almost seems like actors and personalities caught wind of a Scarface game, and asked where they could sign up. The cast is a hodge podge of entertainers, from Tommy Lee and B Real, to Dale Earnhart Jr. and Wilmer Valderrama. James Woods, Michael Rapaport, and Jay Mohr throw down, and even the nuge himself Jason Mewes put down the bong for a moment to spit a few lines.” From the lengthy soundtrack to the star-studded voice acting lineup, Scarface: The World is Yours delivers aurally. Even the Pacino-approved voice of Tony Montana is spot-on.



“And then there's the voice acting, in a league by itself. That's because the cast list reads like a mile long, with a couple of actors returning from the film and new ones implemented into this story. Steven Bauer and Robert Loggia refill their film roles, and the cast list also includes James Woods (sharp as always), Richard Roundtree (SHAFT!), and a variety of others. I'm still trying to figure out how some rap stars got thrown in here, including B. Real and Sen Dog from Cypress Hill and N.O.R.E., and I'll never figure out how Jackass' Bam Margera made the cut. Regardless, most of the cast does their work well, blending into the storyline without really overdoing themselves. Still, I can't help but feel that Montana's still stands head and shoulders above everyone else. I suppose that's what the development team intended. It is HIS game after all, meng.”



“Scarface is without a doubt a solid, well-made game. It has some interesting takes on the genre, nailing things that other similarly styled titles have attempted and failed at before. Not only that, it has incredible quantities of high-caliber voice work. Interestingly, at any time you can say something out of the blue or walk up and start a conversation with anyone in the game, with very entertaining results. If you name a random celebrity who's worked in the last twenty years, there's a decent chance their voice is in here (with the notable exception of Al Pacino, but the sound-alike is apt and hilarious anyway).”


“In addition to the surprisingly all-right story, we're grateful for a huge dose of fresh Tony. The Al Pacino impersonator does a damn near spot-on job, and the dialogue rarely descends into unintentional self-parody.”


The Matrix: Path of Neo


“The audio fares quite a bit better. Although Laurence Fishburne is the only main actor to return and voice new dialogue for the game, the soundalikes that Shiny picked up to play Neo, Smith, Trinity, and the rest of the bunch are all more than competent. The actor who plays Neo, in particular, really nails Keanu Reeves' befuddled surfer intonations, and the actor who plays Smith gets that whole snarling indignation thing down pat.”


Into Liquid Sky


“The voice acting in the game is pretty well done and even though it's not the official actors voicing the characters they provided some good sound alikes.”


Game Freaks 365


“The cut-scenes themselves are actually better, and are voiced well by sound-alikes of the movie's original cast. That's probably the only positive thing about the story, which I never cared about from the beginning.” “Again, the voice acting is probably the best part of the presentation.”


Game Over


“Sound is much better that the visuals thankfully. Led by Lawrence Fishburne, who happens to be the only cast member lending his voice to the project, the soundalikes do a pretty decent job of capturing the tone of the actors themselves.”


“The sound is pretty good in Path of Neo. Only Laurence Fishburne returned to record new dialogue, but the soundalike voice actors for Neo, Trinity, and Agent Smith all do a really good job and sound pretty darn close to the real actors. The music is all original and wasn’t taken from the films, which is disappointing, but what is here is pretty good and fits the game well. Sound effects for all of the weapons and the combat are all just like what you hear in the movies. Overall, the sound is quite good.”



Baldur’s Gate: Throne Of Bhaal


Game Spot PC (Sound 10 out of 10),10867,2780253,00.html

“The conflicts and encounters in Throne of Bhaal are plentiful, highly varied, and impressive for the most part. Much more so than in any previous Baldur's Gate game, Throne of Bhaal makes plentiful use of excellent voice acting to convey the dramatic situations at hand. Most of the key characters you'll encounter speak all their lines convincingly, and portraits of these characters are often displayed to further heighten the sense that you're facing real adversaries.”


Game Spot Reader Review:

The dialogues were excellent, the story was suspenseful, the new abilities and spells were very cool, having near-god-like powers was lots of fun (muahahaha!) and the music was absolutely *superb*, which is a big deal to me. :)”



Baldur’s Gate II: Shadows Of Amn

Sound effects had my attention as well. The voice-overs are very well done, and little things like hearing an arrow being hurled from your bow and whizzing by an enemy adds to the combat experience. The characters in your party talk to you and other party members often, to get rid of that "alone" feeling where your party seems to be just a bunch of robots that have no place or personality in a game. In towns, you overhear people conversing during the day, and usually at night you don't hear much as everyone may be asleep. Using environmental audio is extremely recommended as sounds will be different depending on your location. For example, if you're in a cave, your characters' voices will echo slightly compared to being in an outdoor area.

Baldur's Gate II's musical score is very well-done as well. Fast-paced music will play in the heat of battle or when in trouble, and will calm down once your party is safe. The musical score in Baldur's Gate II is some, if not the best, I have heard in my many experiences.

Of all things, the music was the one aspect of the preview build that I had the biggest complaint with. Not so much the music itself, but when it was played. Before, there would be huge gaps of play where there would be no music, and the tunes would rarely get switched around. Well, all of that has changed, and it’s all streamlined into one single, continuous, changing song that will utterly move you.


Sound effects are fresh and freaky. If you’ve got a soundcard that can handle Environmental Audio, you’re in for a nice treat: echoes and footsteps and creepy grunts abound. It’ll creep you out. Oh, and the voice acting – marvelous! When you hear friendly/crazy ranger Minsc raving about space-hamster Boo, and bounty-hunter Yoshimo rant about deadly dungeon traps, you’ll understand.

We Need Communication Here. The speech in BG2 is excellent, as with all Black Isle-produced games (the exception being IWD, since the Screen Actor's Guild was on strike at the time.) Characters sound alive and vivacious (or depressed, crazy - whatever suits them), bringing a whole new level of depth to game's immersion factor.


Most impressive is the speech that the NPCs have. Even Imoen manages to sound pleasant - rightly so, given her prominent place in the plot. The NPCs, of course, interact with each other and you like they did in the original, however this interaction has grown far deeper this time, especially with you, the lead character. There's a possible love story, for example. Then Minsc finds himself a new witch with whom he empathizes, and so on. Much of this interaction is carried on with extensive speech.


There is more speech in general. Many important encounters are highlighted with speech - for instance, if you run into a major character, he'll often speak what the text is saying. Overall: Great sound: Once again, the voice acting is absolutely awesome and while the stock sound effects are getting old, they still get the job done.,11114,258273,00.html


... In addition, the great voice acting is complemented by the game's memorable symphonic score. Yet it's somewhat unfortunate that the game recycles some of the special effects and miscellaneous sounds and graphics from the first Baldur's Gate, as Baldur's Gate II is a superior game in every other respect.


Baldur's Gate 2 will certainly not disappoint in the audio stakes, with an engaging combination of appropriate sound effects and moody, dynamic backing music. Of particular note is the voice acting for the numerous NPCs you'll encounter throughout the game, which has just the right mix of humour, sincerity and emotion. From the half baked comical "ye olde" accents of common street thugs and foolish commoners, to the sly, malevolent, hate-filled tones of the game's true villains, everything falls right into place.



Audio - 100%

The overall sound quality of <I>Baldur's Gate II</I> is superb.  The sound effects and background music both hit their respective marks, and only add to the gaming experience. The character voiceovers for the narrator and many of the major NPCs were nicely done, and the voices available for your main character are decent.  <I>BG2</I> also features three-dimensional sound quality support for those who own sound cards that support EAX, which includes a really nice echo effect in dungeons as well.<P>


Happy Puppy 

Audio - 10/10

Like the original (as well as Icewind Dale), BG2's sound is magnificent. The voice acting is top-notch, and this is one of the few PC games that will sell its soundtrack separately--something that is far more common in the console market.



Audio:  Excellent - some repeated music from the original, good voice acting but really needs more options for FEMALE player character voices.



Outstanding voice acting has been a hallmark of RPGs produced by Bioware and Black Isle, and of course, Baldur's Gate II is no exception. The characters that join you throughout your journey all have a distinct style and voice, and it’s the phrases, arguments, and battlecries of the party that get you so attached to them. Just as Baldur’s Gate had it’s own famous catch phrases like “Go for the eyes, Boo!,” Baldur's Gate II has many of its own. The only major disappointment is the lack of many more new voices for use with character creation. Although, you are able to import your own sound and voice files if you feel venturesome.



The sound in this game is more immersive than any previous Infinity-based game. There is support for EAX extensions, and if you have a SoundBlaster Live! card, activating this option will deliver you an aural treat. Character's voices rise and fade depending on how far away they are; there are echoes in large caverns, and a superb musical score that reacts to the situations in the game. Spell casting sounds particularly creepy at times as well. Also, the voice-overs are done superbly, adding an extra sense of realism to the game. Some of them are so good, I hear them in my head when I am not playing. Sick, I know, but true nonetheless. Again, RPGs really don't rely heavily on sound. Actually some of the classic RPGs had horrible sound. This game doesn't, further adding to its appeal.



“The sounds and music of Baldurs Gate II is nothing less than amazing. The Voice acting is extremely superb, which is surprising in a day when mediocre voice-acting is to be expected. The blast of a Fireball, the clashing of swords, the click" of an arrow leaving the bow, all of these are expertly done and really help draw you in.”



The sound is another upside of the game. The multimedia is not that important for a good RPG game, but in BGII, this element defiantly

influences the entire gameplay. The game supports EAX, which could have been expected. Voice acting is fantastic, and the characters and their sayings are something to remember. The background music is much better than the music in the first part and it is now context sensitive, so you can expect each exciting action to be followed by a symphonic orchestra. It'll sure ring in your ears for some time.



Baldur's Gate made excellent use of ambient sound, and the sound is equally impressive in Baldur's Gate II... you'll hear the hocking of wares by vendors, street sounds, chirping of birds in the wilderness and more. Combat sounds are also impressive, as is pretty much all of voice work for cut scenes and dialog with your NPC characters. I especially liked the voice of Jan Jansson, whose obsession with turnips is one of the funniest parts of the game. It's become a running joke with my friends that I'll do anything, "for a turnip."

Klingon Academy

Sound 4.5 out of 5 (highest score for the game)

“Sound effects are pretty close to being on the nose, although there are a couple of small discrepancies that feel out of place. Some of the sounds heard on board the Klingon vessels are too much like their Federation counterparts. Accessing various systems around the ship occasionally makes sounds that should have come from a Federation ship, not the Klingon counterpart. Voice acting is truly excellent overall. There is a good amount of variety from your virtual shipmates and the cutscenes actually feature Christopher Plummer and David Warner, reprising their roles of General Chang and Chancellor Gorkon from "The Undiscovered Country".

“The sound effects in the game are excellent as well. The intro theme is Klingon opera - no, really! I have it playing in the background as I write - excellent music. The voices of the actors sound excellent as well, and the lines are well written and not corny (well, as far as you can say anything in Star Trek isn’t). Unfortunately, the Gorn and Tholian races seem to have the same voice, even though one is a reptilian race and the other is crystalline. And your own voice gets very repetitive after a while. If I have to hear him say “open channel” one more time…”


Star Trek: New Worlds

Sound 8 out of 10

“The sound was another matter altogether. The music was really quite good and added great Star Trekish atmosphere. The in game sounds could have used a bit more variety as the same sound bites do start to wear on your nerves after a while, but that seems to happen often in these kinds of games. The mission briefings also sounded quite good with some great voice over work. It's really too bad that was all that was good about the briefings. I mentioned it in my first impressions, but I have to again as they are so god-awful. The graphics were terrible when not using the in-game engine (see media below) and were sickening when they were. Somebody decided that making gamers dizzy and maybe even a little sick before a mission would add to the challenge. Well, it worked. I had to shut my eyes and just listen to the briefings so that I wouldn't throw up on my keyboard and cause more problems.”


Star Trek: Starfleet Command



Sound 8

“Audio is very well done but can be spotty in places. The background music is generally quite rich and on par with a full symphony orchestra. Yet, the soundtracks for each race are a bit hard to distinguish and are not as distinct as those in SFC1. A wonderful addition to the combat engine is that of crew voices for each of the ship stations. A hull breach will result in excited messages about mounting casualties while a successful hit and run raids are reported by a gritty commando voice-over. I was hoping for more variety in the messages themselves, but after extended play the balance seems about right. Each race employs different voice actors, the quality of which range from very effective, in the case of the Klingons, to the cartoonish, particularly with the Mirak whose crews all sound sickly and could probably use a good spoon of Robitussin.”


Fallout: Tactics


“The production values are fantastic; background sounds, level design, cinematics, NPC dialogue, voice acting, and RPG elements are superb; and it all recreates the wasteland as well as, if not better than, the previous Fallout titles. It's been a long time since a game was dedicated to squad-based strategy -- and thankfully, Fallout Tactics does it well.

Ambient wasteland sounds are always playing in the background, almost every NPC has at least a few different lines of funny dialogue, and the cinematics are simply fantastic.”


“The dialogue of your superiors is well written and often funny. It's also often disturbing, as the Brotherhood treats nonmembers with little regard. Unfortunately, the casual dialogue of nonplayer characters is often embarrassing and downright juvenile by comparison...This is especially frustrating considering how hard all the other elements are pulling together to create a tense atmosphere. The music, though a bit repetitive, is excellent. The voice acting, as with previous Fallout games, is top-notch.”

FVault 13 first impressions

“The sound is just as good as the graphics in adding effect to the game. The weapon sounds are very crisp and realistic, with the 3d audio you can even judge distances to a firefight. The voice acting is very well done...”

Baldur’s Gate: Dark Alliance,10867,2827479,00.html


“The voice actors responsible for bringing the characters and creatures of Dark Alliance to your living room provide capable performances. The voice talents include Michael Bell, perhaps best known as the voice of Raziel in Crystal Dynamics' Soul Reaver games and of Duke from G.I. Joe, and John Rhys-Davies of Indiana Jones and Sliders fame. The nonplayer characters you meet in your travels will tell their tales in a stirring fashion--a wonderful contrast to the standard endless lines of text dialogue. The attention to detail that has gone into Dark Alliance comes to light once again during these speeches--the lip synching and each of the characters' many gestures are in accord with the current line of dialogue. This effect works wonderfully on the human characters and even works well with the more bizarre characters you encounter. Setting the tone for the adventure is acclaimed composer Jeremy Soule, who previously provided the soundtrack for Black Isle's Icewind Dale PC game. Soule has orchestrated a wonderful soundtrack for Dark Alliance, which rouses, inspires, and scares at all the right moments. When the battle theme for a new area kicks in for the first time, you'll be hard-pressed not to start smiling. In a time where licensed popular music soundtracks and "create your own game soundtrack" are the order of the day, it's refreshing to play a game that captivates with an original score. If there is a single major addition that should have been made to the audio presentation, it is the addition of spoken dialogue for the pregenerated main character, although more songs would have been icing on the cake.”


"Along with the fun references you can pick up, the voices in Dark Alliance are of the same quality that we've come to expect from the better class of PC RPGs. This isn't quite a story-driven game, so the actors don't have a great deal in the way of plot or deep character development that they have to support, but the voices do a very good job of adding to the atmosphere of an area, be it the Elfsong Tavern (staffed by the ubiquitous cute barmaid) or a swamp filled with spell-maddened lizardmen. Your character also occasionally has something to say -- the gruff dwarven warrior pipes up with the odd funny quip when you try and make him pick up more than he can carry.




The audio holds its own against the graphics with rich orchestral background music and sharp sound effects.   The voice-overs are extremely well done and help sell the games dramatic story.”

Music, for the most part, adds a subtle ambience to the game, but at no point draws an excessive amount to attention to itself. The voice casting was excellent, including some voices which avid gamers will recognize.”


Giants: Citizen Kabuto,10867,2835526-2,00.html


“Despite whatever compromises had to be made to the graphics, Giants for the PS2 certainly sounds as good as the original, which is to say it sounds absolutely outstanding. Featuring the voice talent of experienced voice actors such as Michael Bell and Jeff Bennett, most of the voice-over found in Giants is first-rate and highly amusing, and there's plenty of it.”



“The voiceover talent, cast and directed by Chris Borders, is first-rate, as well. The Castillian Spanish accents sound natural, and the acting is quite good.



“The sound in the game was well above par. There is the usual amount of hacking and slashing and the like - but that is not all. I found that within the game, the voice-overs were very well done, speaking clearly and using proper-pronunciation. This is one of my pet hates, so I was happy to see it addressed within the game. The music within the game is a 'ye olde world' style of thing. Unfortunately here there was some stuttering and horrific loop-matching - this affects the ambient side of it quite badly, ruining the background music effect.”


“With all this negative talk, it is easy to lose sight of what the game does well, and it does a great deal well. For one, the game is beautiful. The backgrounds especially are quite stunning, and it is easy to see the artistry and care that went into making Lionheart as visually appealing as possible. The voice acting is also quite good, and that only adds to an already very appealing story.”


“Aesthetically, the game is all over the map. The voice acting is superb. You'll meet several NPCs in Barcelona that are full of things to say and all sound convincing, but the city itself is dead.”


GCM (Game Chronicle Magazine)


“Lionheart's sound manages to maintain the Black Isle standard. While combat sounds are a little dry and dull, they are easily outdistanced by the stellar voice acting and music. Composed by Inon Zur, the music is not quite on par with Jeremy Soule's Icewind Dale score, but it will keep the action rolling along and evoke appropriate moods and tones.

The voice acting is the highlight, though - my pitch-perfect ears detected several familiar voices from Black Isle's previous hits. It works wonders, adding depth and character and even occasional whoops of laughter. The sole exception is the smarmy narrator, who would sound perfectly at ease hawking watches to European jet-trash in airports across the continent.

The Adrenaline Vault

Voice acting is above par and the people behind the pixels seem enthusiastic about their parts. The variety in the textures of the voices is also exceptional. Leonardo da Vinci sounds wholly different than Hernan Cortez or Torquemada and each voice fits the accompanying NPC portraits to a tee. The voice work is not quite Grand Theft Auto 3, but it beats 80 percent of the other presentations out there.”

3D Avenue

Another aspect that makes the storyline complete is the excellent voice acting. Many, many games are plagued with good visuals, great gameplay, but horrible voice acting. Some games even forget voice acting altogether and just leave text inplace for character interaction. Not Lionheart, however. While some conversations didn't seem to have a voice library (whether this be a bug or not important enough to worry about), most of the conversations have real voices in conjunction with text, and on top of this, the voices were convincingly acted out, and brilliantly chosen - it would not be far fetched to say the basis of the effectively established characters is the voice acting.”


“So at least in the early part of the game, the setting is great. You start out in Barcelona, and though it may be a bit contrived to have so many historical figures in the same city, you'll meet up with Da Vinci, Shakespeare, Cervantes, and others. Many of them will have quests for you just like a regular NPC, which is a little jarring, as far as the historical part of it is concerned, but it's still fun, and the voice-overs are professional and well-done.”


Game Gossip

“On the flipside the voice-overs are absolutely fantastic. They surpass Neverwinter Nights and other respectable role-playing games by a substantial margin.”


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